Ray-traced real-time games
Tuesday, February 17, 2009 by simpleblob
http://www.gamasutra.com/view/feature/3928/sponsored_feature_light_it_up_.php
The link above showed QuakeWar rewrite to use raytracing instead of rasterization for graphics. Impressive, impressive feats. Although right now the power of high-end PC can only maintain about 20-30fps for this game, I believe that in 3 years -- 2012 -- we will see the first "commercially viable" ray-traced 3D games.
Need to save up money right now...
The link above showed QuakeWar rewrite to use raytracing instead of rasterization for graphics. Impressive, impressive feats. Although right now the power of high-end PC can only maintain about 20-30fps for this game, I believe that in 3 years -- 2012 -- we will see the first "commercially viable" ray-traced 3D games.
Need to save up money right now...