Ray-traced real-time games


The link above showed QuakeWar rewrite to use raytracing instead of rasterization for graphics. Impressive, impressive feats. Although right now the power of high-end PC can only maintain about 20-30fps for this game, I believe that in 3 years -- 2012 -- we will see the first "commercially viable" ray-traced 3D games.

Need to save up money right now...