Showing posts with label ogre3d. Show all posts
Showing posts with label ogre3d. Show all posts

Problem: Ogre3D mesh with Intel Graphic

If you are trying to export an ogre mesh from any 3D apps, and want it to be compatible with intel GMA900 & 950, then don't use "shared geometry" option because the chipset doesn't support that feature and your program will get this error:

ogre exception(3):failed to DrawPrimitive :invaid call in RenderSystem_Direct3D9 ::render at ..\src\OgreD3d9RenderSystem.cpp(line 2812)


here's the link explaining the root of the problem.